![]() You can define its color, how shiny it is, whether you can see through the object, and much more. But even that can be a little misleading, since a Material literally defines the type of surface from which your object appears to be made. At a high level, it is probably easiest to think of a Material as the "paint" that is applied to an object. ![]() A Material is an asset that can be applied to a mesh to control the visual look of the scene.
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